Please watch above video before continuing
The village may have been turned into an RPG game, but this doesn’t change the fact that we must keep this village safe!
Being aware of the dangers our village suddenly faces, Satsu has appeared to us all in her spiritual body in order to warn and gather us all to fight for our peace!
Our former teachers and peers have already turned against us, leaving it up to us whom still remain pure! With the help of our Leader, Eimi, we will return Heart Shrine to its original state!
But first and foremost, we must prepare for this journey RPG style. Our shinobi fighting styles were altered, so please choose your classes wisely.Support Cleric (Healer path)
Clerics are the healers of the team. They don’t often go into battle themselves, but they heal their teammates when their HP lowers. They use wands, staffs or spells. Bard (Intelligence path)
Bards use their magical instruments to boost the teammates. They play songs that give enormous power-ups in both strength and defense. They use instruments or any musical devices. Assassin Rogues (Infiltration path)
Rogues are the quickest, close ranged attackers. They have a lower attack power compared to heavy hitters, though they make up for it in speed. They also have knowledge in poisons. They use daggers, dual daggers or knuckles (or any small weapons, like sais, or bladed fans.) Marksmen (Assassin path)
Marksmen are long ranged attackers. They are proficient in sneaking and staying afar from the battlefield. They have lower HP and defense so they must remain in stealth. They use bows and arrows, crossbows or throwing knives (or any projective weapons.)Swordsmen Knight(ANBU path)
The jack-of-all-trades class. They know a bit of everything, but are not better than anyone in a certain skill. They use swords, but can also use a bit of magic. Paladin(Weapons path)
They are the main damage dealers. Paladins have a lot of defense, HP and power, but lack in speed and stealth. They are close ranged fighters that can only use one large weapon. (i.e. Broadswords, axes, maces, scythes, etc.)Mage Necromancer(Priesthood path)
Necromancers are the mages that call upon the spirits of the dead to aid in their fights. They can be used in all ranges, but their casting time may take a while. They use staffs, wands and spell books. Illusionists(Illusionist path)
Illusionists are needed in groups in order to stun or paralyze the enemy for a brief moment. They rarely attack, but they can aid their team by giving them an opportunity to strike. They use staffs, wands and spells. Beast Tamer(Animal summoner path)
Animal tamers call upon their beast familiars to deal the damage. They can order the animal to attack for them on cost of their MP. They have little HP themselves, so they keep a distance from the battlefield. They use their beast familiar and spells.
All classes have a similar PATH towards it, though by no means do you have to stick to your HSV path, and if you have no path yet this will not affect any path-related activities in the future.
If you wish to join the fight, please fill out this form and submit it here: Character
= Your OC nameLevel
= The total number of your stats on your stat wheelClass
= The RPG class you chooseWeapon
= The weapon your RPG character will use. Be wary, specific classes wield specific weapons.
Eimi’s example template:(There is no default or set outfits, you can design your own! There's unlimited creative opportunities awaiting!)
After all forms are gathered, teams of 3-4 will be posted. Please submit them in by Jan 10th (Thursday).
If you have not yet submitted your form yet, but you do plan on participating please leave a comment and I'll sort you on a team.
Be aware that this will be a BOOSTING EVENT
as well as a TEAM MISSION
throughout the duration of the event, which will run until the 26th if all goes according to plan.
Also, if you only
write or only
draw, please specify in your authors comments when you submit your sign-up sheet.HAVE FUN!