Paths

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[ SHINOBI PATH RANKS ]

PATHS


:bulletpink: Paths are Heartshrine Village’s exclusive system of jobs that will become open to you once you reach the rank of chuunin.
♥ First path: Received upon passing chuunin exams. The first job is based off of slot availability
♥ Second path: Pick from any job when first job reaches the level of squad leader.
Third path: Pick from any job when second job reaches the level of squad leader.
:bulletpink: While there are no stat requirements for jobs, we'd encourage characters to have stats that reflect an affinity for their path; or vice versa, choose a path that makes sense with your character's stats.
♥ It wouldn't make sense if someone in the Intelligence division had an intelligence stat of 0.5 or a Weapons Specialist to have a taijutsu stat of 1. 
♥ If you have any questions feel free to ask! (RP/HC suggestion: ask another character/player about path choices!)
:bulletpink: There are 5 levels (6 for Priesthood and Medic)


:bulletpink: Please keep in mind to play your character according to their level. (Ex: A beginner medic will not be able to perform any life saving abilities and a beginner weapon specialist will not be able to wield 100 weapons.)


PAPERWORK

:bulletpink: To rank up in path levels please check out the Missions Journal about available missions. They are also linked down below.
♥ Mission rules and standards still apply
:star: Some path missions may be unavailable to you because they are timeline specific [ie: War arc, plant arc, flip flop arc, etc]. Meaning your character must have been a chuunin+ during that arc. If you are unsure about the mission, please don’t hesitate to ask!! :star:
♥ This is because your oc would've still been a genin- or even an academy student- during that specific arc. In that case, he/she/they would not have been able to receive that specific mission to do. This is both to keep a certain timeline and that new members do not rank up too quickly by having so many missions available. 

Grandfather clause: For those who have done those missions before this reset (2018), those missions will still be accepted.

Bullet; Pink Use the Path paperwork to keep track and trade in missions for elemental level


:bulletpink: All templates can be found in Blank Templates folder, and all FILLED OUT SHEETS must be turned into Path paperwork subfolder!


☆ If there are any additional questions or comments please feel free to comment below. ☆

☆☆ PLEASE TURN IN YOUR MISSION TO INCREASE LEVEL TO THE
PATH RANKS JOURNAL ☆☆


PATH EXPLAINATIONS


ANBU by HSVManagement

ANBU

The protectors and special forces of the Kage. The ANBU are the elite of the elites due to knowing more than the average shinobi- a jack of all trades. They know a little bit of everything but by no means are they better at medical jutsus than the medics or weapons than the Weapons division. Overall, they blend into squads and are well balanced.

Beginner

Duty: Apprentice - Scrub
Abilities:
♥ Strategic thinking
♥ Lock Picking
♥ Basic scroll storaging

Intermediate

Duty: Low level squad missions
Abilities: 
♥ Stealth (Able to be undetected by high chuunins to special jounins)
♥ Knowledge of poisons and antidotes
♥ Explosives

Advanced

Duty: Medium level squad missions
Abilities:
♥ Proficiency with katana, daggers, blow darts
♥ Stealth (Able to be undetected by high chuunins to special jounins)
♥ Disguise and camoflage

Expert

Duty: High level squad missions
Abilities:
♥ Stealth (Able to be undetected by special jounins to low jounins)
♥ Physical enhancement techniques
♥ Trap detection/creation

Squad Leader

Duty: Mikokage's Personal Protectors
Abilities:
♥ Silent killing techniques
♥ Sealing techniques for storage
♥ Stealth (Able to be undetected by low jounins to high jounins)
They are the silent killers of the night- the ones dressed in black. In calmer times, they are the security force of the village when the ANBU cannot leave the Mikokage's side.

Beginner

Duty: Apprentice - Supply Room
Abilities:
♥ Stealth (Able to be undetected by genins and low chuunins)
♥ Camouflage

Intermediate

Duty: Poison Specialist
Abilities: 
♥ Stealth (Able to be undetected by low chuunins to high chuunins)
♥ Short-term Speed enhancements 
♥ Knowledge of poisons and antidotes

Advanced

Duty: Forensics Aide
Abilities:
♥ Stealth (Able to be undetected by special jounins)
♥ Knowledge of human anatomy- pressure points
♥ Information gathering
♥ Weapons: Blow darts, daggers, shortswords

Expert

Duty: Partnered Missions (Occasional solo)
Abilities:
♥ Stealth Stealth (Able to be undetected by low jounins)
♥ Fake death
♥ Escape Artist (being able to get out of some traps)

Squad Leader

Duty: Solo Assassin
Abilities:
♥ Stealth (Able to be undetected by high jounins. Occasionally Kage)
♥ Melting into surrounding techniques
♥ Escape Artist 
♥ Silent killing

ILLUSIONIST by HSVManagement
ILLUSIONIST

The masters of genjutsu who can create elaborate illusions of your best dreams or your worst nightmares. They can make you see, hear, smell, taste, and feel what they want you to sense. They say mind over matter, but what happens when the mind has been taken over?

Beginner

Duty: Apprentice – Library researcher
Abilities:
♥ Higher genjutsu control
♥ Weak genjutsu detection (higher sensitivity to the average shinobi)

Intermediate

Duty: Co-Op with Intelligence and Priesthood
Abilities: 
♥ Advanced Chakra control
♥ Genjutsu traps and seals
♥ Nightmare projection

Advanced

Duty: Co-Op with ANBU
Abilities:
♥ Time manipulation (less than 1 hr)
♥ Immobilize through fear
♥ Minor world manipulating
♥ Enhanced genjutsu detection

Expert

Duty: Village Patrol
Abilities:
♥ Time manipulation (single digit hours)
♥ Disappearing into surroundings
♥ Genjutsu layering
♥ Transferable genjutsu (think pollen spores)

Squad Leader

Duty: Squad Leader
Abilities:
♥ Time manipulation (Long term)
♥ World manipulating
♥ Mass genjutsu
♥ Delusions- possible lasting mental effects

INFILTRATION- SABATOGE by HSVManagement  INFILTRATION- UNDERCOVER by HSVManagement
INFILTRATION

Our undercover operatives and spies hidden in plain sight. They occasionally play the assassin, but unlike the Assassination squad, they do long term missions and undercover work. This is the most dangerous job mentally due to long term missions that range from months to years.

Beginner

Duty:  Apprentice - Bar Hopping (People watching)
Abilities:
♥ Disguise and camouflage
♥ Information gathering (basics)
♥ Studying facial expressions (macro-expressions) /body language

Intermediate

Duty: Co-Op with Intelligence
Abilities: 
♥ Explosives
♥ Lock picking
♥ Information gathering (advanced)
♥ Mimicking movements/habits

Advanced

Duty: Sabotage
Abilities:
♥ Seduction art
♥ Disappearing in plain sight (beginner)
♥ Educated in the customs of different villages/organizations
♥ Reading micro-expressions, voice modification

Expert

Duty: Undercover Missions
Abilities:
♥ Short missions
♥ Disappearing in plain sight (advanced)
♥ Knowledge of geography, languages, local customs
♥ Able to mimic one person (manner of speaking, voice, manners, etc)

Squad Leader

Duty: Political espionage 
Abilities:
♥ Long term disguises/false identity
♥ Becomes "No One" and "Everyone"
♥ Hidden in plain sight

INTELLIGENCE by HSVManagement
INTELLIGENCE

The backbone to all paths- from medics to ANBU to Weaponists. The Intel division is divided into two sections, those that work within the village and those who work outside. The first remain within HSV working in the archieves- learning, gathering, and organizing information for the other paths. The second travels outside of the village to gather information, either solo or partnered/squad.

Beginner

Duty: Apprentice - Secretary
Abilities:
♥ Speed readers
♥ Simple code reading

Intermediate

Duty: Co-Op with Illusionists
Abilities:
♥ Code reading/making
♥ Sealing techniques for storage
♥ Strategists

Advanced

Duty: Code Breaker
Abilities:
♥ Advanced code reading/making
♥ Sealing techniques (locking/booby trapping scrolls)
♥ Lock picking

Expert

Duty:  Co-Op with other divisions / Partnered Traveler
Abilities:
♥ Mind-reading techniques
♥ Disguise and camouflage
♥ Vast knowledge of languages, geography, history (ours and other villages)

Squad Leader

Duty: Interrogation / Solo Traveler
Abilities:
♥ Memory wipes
♥ Lie detection

MEDIC by HSVManagement
MEDIC

The medic path is for those who are interested in making a medical ninja. They are the life support on the field or medical helpers to civilian doctors in the village hospital. Often, they work with the Intelligence and Priesthood divisions. A shinobi medic may choose to become a doctor by completing extra "studies" (missions) and testing for the title.

♥ Medic: Shinobi who are trained in more field work things and thing about chakra system. They have been given the crash course and focused more on shinobi injuries. Chakra treatments are dangerous to regular civilians whose systems are not used to handling foreign or extra amounts of chakra.
♥ Civilian Doctor: Civilians that who specialize in medicine and have gone through schooling for years. They more skilled when treating the general population and older populations due to active ninjas not having a very long life span.
♥ Shinobi Doctor: Shinobi medics who have undergone more studies regarding the medical field and are able to treat both shinobi and civilians alike. They are either older shinobi who have retired or were forced into retirement from active duty. Once in a while, especially in moments of peace, young medics will decide to enter medical school.

Beginner

Duty: Apprentice - Clinic Assistants
Abilities:
♥ Advanced first aid
♥ Splinting, checking vital signs, wound care
♥ Sealing techniques for supplies

Intermediate

Duty: Hospital Technician
Abilities:
♥ Knowledge of poisons, antidotes, and medicinal herbs
♥ Field triage

Advanced

Duty: Nurse
Abilities:
♥ Wound stitching
♥ Chakra scalpel (non precision: cutting clothes, flesh, etc)
♥ Pain management- small areas

Expert

Duty: Squad Medic
Abilities:
♥ Blood manipulating
♥ Body temperature stabilizing techniques
♥ Internal damage stabilizing techniques
♥ Chakra scalpel (precise work- specific blood vessels, muscles, etc)
♥ Nervous system chakra manipulation

Squad Leader

Duty: Physician's Aide
Abilities:
♥ Anesthetic techniques
♥ Euthanasia techniques
♥ Chakra transferring
♥ Reverse tissue damage/necrosiss
♥ Resuscitation techniques

Doctor- Must test for title

Duty: Hospital Doctor (min age 25)
Abilities:
♥ Civilian treatments without risk of chakra poisoning
♥ More knowledge in all fields and able to perform more techniques faster on field
♥ Commands the squad leaders

PRIESTHOOD by HSVManagement

PRIESTHOOD

Heartshrine's finest, a very special blend of ninja arts and spiritual power. They wield powers that the rest of the shinobis do not when it comes to the spirits of the other world. The shinobi priesthood is selective and only the truly devout make it into their ranks.

Beginner

Duty: Apprentice - Shrine cleaning
Abilities:
♥ Healing spells
♥ Basic blessings
♥ Scroll storaging

Intermediate

Duty: Charm maker
Abilities: 
♥ Luck spells and rituals
♥ Fortune telling / divination
♥ Knowledge of human anatomy - pressure points and chakra points

Advanced

Duty: Associate Temple Priest/Priestess
Abilities:
♥ Curses / Hexes rituals
♥ Cleansing and purification rituals
♥ Herbs and antidote knowledge

Expert

Duty: Marriage/Birth Priests
Abilities:
♥ Exorcisms
♥ Spirit communication
♥ Temporary sensory enhancement techniques

Squad Leader

Duty: Traveling Priest
Abilities:
♥ Temp physical ability enhancement (speed, strength)
♥ Temp spirit chakra awakening - temp boost to chakra and seals
♥ Enhanced chakra sensory 

Battle Priest - Must Test for Rank

Duty: Battle Priest
Abilities:
♥ Spirit bending
♥ Spiritual awakening- able to temporarily increase taijutsu and seals over 5.0 (IF THEY ARE MAXED)

WEAPONS- MULTI by HSVManagement  WEAPONS- SPECIALTY by HSVManagement

WEAPONS

Weapons are limited amongst the ninja. Most use shuriken and kunais and other basic equipment with proficiency. But for those elite few who use swords, bo staffs, scythes, spears and any number of other weapons, the weapons path is theirs. They are the one man army capable of unleashing up to 100 weapons from a scroll

♥  The Multi-path is for those who use more than one weapon.
♥  The Specialty-path is for those who specialize in one weapon. These weapons masters are more proficient than the other weapons path at their one weapon than the others are with their other weapons.

Beginner

Duty: Apprentice - Grunt / Cleaning Duty
Abilities:
♥ Usage of chakra strings
♥ One weapon (a 2nd "learning weapon)

Intermediate

Duty: Blacksmith Assistant
Abilities: 
♥ Knowledge of poisons and antidotes
♥ Explosives
♥ Incorporate chakra into 1 familiar weapon (if the weapon is not designed to hold chakra- ie chakra blades- the weapon may break after usage)
♥ Beginning of specific weaponry style

Advanced

Duty: Sellsword / Co-Op with other paths
Abilities:
♥ Weaponry creation and maintenance
♥ Temporary speed enhancement
♥ Basic sealing techniques- weapon storage
♥ Incorporate chakra into up to 5 familiar weapons (if the weapon is not designed to hold chakra- ie chakra blades- the weapon may break after usage)
♥ Advanced in specific weaponry style

Expert

Duty: Weapons Master
Abilities:
♥ Usage of multiple weapons
♥ Mastery of weaponry style
♥ Temporary strength enhancement
♥ Incorporate chakra into any familiar weapons (if the weapon is not designed to hold chakra- ie chakra blades- the weapon may break after usage)
♥ 50 MAX weapons sealed

Squad Leader

Duty: Squad Leader
Abilities:
♥ Ability to incorporate chakra into any weapon (if the weapon is not designed to hold chakra- ie chakra blades- the weapon may break after usage)
♥ Second weaponry style
♥ Temporary stamina enhancement jutsus
♥ 100 MAX weapons sealed


Made for Heartshrine Village by Arztea
© 2012 - 2024 HeartShrineVillage
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